I haven't taken many images of the new Java client, but there are several images from the old Amiga client here.
As mentioned previously, the new Java client can change its configuration, adding and removing components, as directed by the scenario running on the server. These first two images show that. The one on the left is the main town area, seen when you leave the mini-mall. The one on the right is the entrance to the tile-based wilderness area, to the north of town. The images I currently use in the right-hand panel for the tile mode are all just pictures I've taken locally with my digital camera.
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The images on this page were captured using the 'xwd' program on a Linux system. That program captures the window borders as well as its contents, so the title-bar at the top is that produced by my window manager, 'twm'. Different window managers, and different systems, will result in different window appearances, as well as variations in the appearance of things within the actual client display.
Since the room oriented part of the scenario is older, it is more developed, and so has more special features. I'll show some of them here.
Clearly the quality of the graphics used so far in the system is not good. I am a programmer, not an artist. Some graphics was done for me by users of the old AmigaMUD system, but that all needs to be redone by an artist to match the new client resolution and colour palette. The key thing to note from these images is the capabilities of the system. Understand that all of the drawing, editing, button-oriented building, etc. is done by scenario code running in the server, using the Java client for the input and output.